Quest by Aaron Becker
This follow-up to the Caldecott Honor winning Journey continues the wordless travels of the two characters from the first book. The two children head off on a fantasy quest this time after a king comes through a door and hands them a map. He is dragged off by soldiers but as he goes, he drops his orange crayon, one that is just like their red and purple ones. The two children go through the door and find themselves in a new world. They embark on a quest to bring all of the crayons together, venturing into the depths of the sea, onto desert islands, to pyramids and temples. At each one they gather another crayon color until they reach the pinnacle of the temple where the bad guys almost get them…
Becker has created a wordless book that has the same appeal as the first book. The pace here is rapid, giving only a few images for each color that is gathered. That offers the wild pace of an adventure novel or film, so it suits the subject. The fast ride adds greatly to the appeal here, never bogging down and always revealing new visual wonders to explore.
Becker’s art shines on the page. He creates entire worlds that have real depth to them, that take readers on amazing adventures. There are great details of color on the page, and I love the way that the various creative ideas of the children all remain in place at the end of the book, completely come to life.
A celebration of art and creativity, this book along with its predecessor will become beloved reads. Appropriate for ages 3-6.
Reviewed from library copy.