The Feral Child by Che Golden
Maddy’s parents died recently, so she is sent to Ireland to live with her grandparents. She misses London and her friends dreadfully and doesn’t like her cousins or the town of Blarney. Though she has been told not to enter the grounds of the castle in town, she does anyway one evening because she is so angry and just doesn’t care. She stays longer than she means to when her grandparent’s dog George runs off. It is then that she meets a strange boy. That same boy returns to her house later, tapping at the window and asking Maddy to join him, but she refuses to go to the window at all, because she has realized that he is not what he seems to be. When the boy goes to her neighbor and steals their little boy from out of his bedroom window, Maddy sees it all. But with a changeling in the little boy’s place, no one even knows he is actually missing. It is up to Maddy, her cousins, and George the dog to save him, because no one else can. They must enter the faerie realm to do so and face incredible dangers on their quest.
Golden manages to not actually modernize the faeries and their world, which is quite refreshing. Instead what you have in this middle-grade novel is a modern girl thrust into the strange and timeless world of the faeries. She takes the most menacing and amazing parts of folklore and brings them fully to life, creating a dazzling array of faeries and beasts as the children travel. The dangers are brutally displayed and there are times when death is so close, readers will be amazing that the characters survive.
Maddy is not a particularly likeable character at first in the novel, nor are her cousins. Maddy is the main protagonist and undergoes a believable transformation into heroine as the novel goes on. The same can be said for one of her cousins who comes out of her shell and into her own. The other cousin, the bully, has too easy a transformation and it happens a bit to early in the book as well. But that is a quibble in an impressive faerie tale.
Faeries, Ireland and an amazing quest all come together to create a book that is frightening, riveting and a rip-roaring read. Appropriate for ages 10-12.
Reviewed from copy received from Quercus.