Pass Go and Collect $200: The Real Story of How Monopoly Was Invented by Tanya Lee Stone, illustrated by Steven Salerno (9781627791687)
Explore the story of how the popular board game Monopoly was invented in this nonfiction picture book. Lizzie Magie was a talented woman, someone who was very concerned with fairness in the late 1800s. During that time, wealthy people bought up property in cities and charged high rents for them. Maggie invented the Landlord’s Game, an early version of what would become Monopoly, with two ways to play. One was buying up and owning lots of land and the other was working together and demonstrating how fairness worked better. The game was complicated but popular with different versions being created across the country. When Charles Darrow, a man down on his luck during the Great Depression, was introduced to the game, he worked to improve it. Then he started selling it rather than sharing it the way it had been done. Soon Parker Brothers was interested in selling it. But what of Lizzie?
Stone tells the poignant story of a woman with a real concern for society and the way it was headed. She created a complex game, shared it with others and was taken advantage of by the system that she was working against. Paid a nominal fee to give up her claim to the game, Darrow went on to become a millionaire in contrast. Make sure to read the author’s note at the end that shows how this book was originally about Darrow until Lizzie’s story emerged.
The illustrations have a wonderful vintage quality to them, suiting the period of setting of the book. It is very interesting to see close ups of the different boards of the Landlord’s Game and eventually the very familiar Monopoly board. Even those who don’t enjoy Monopoly, like me, will be fascinated by the complex tale behind the game.
A very intriguing tale that is a mix of women’s rights, ingenuity and economics. Appropriate for ages 8-12.
Reviewed from library copy.