This search and find book features a very purple creature named Gordon. Children get to try to find him on the beach and in the city. At the amusement park though, Gordon stops hiding and stands in a field. At the farmer’s market, Gordon is wearing a bright yellow hat that makes him easy to spot. Gordon decides that he wants to stand out rather than blend in. So the narrator locates someone else to find. Her name is Jane and she’s rather shy. She manages to evade the narrator catching up to her, and that’s when Gordon has a new idea. Now the narrator has a bunch of creatures who are eager to be found on the complex pages.
This is Where’s Waldo with an attitude where the characters insist on being treated the way they want to be. It’s an empowering book with a great sense of humor. The book starts out as a straight search and find until Gordon breaks free of the expectations. Jane then does the same, taking readers on a wild dash across the pages. The solution at the end is clever and engaging.
For younger children than Where’s Waldo, these illustrations are just a touch more simple. They are also filled with silliness as readers look at detailed scenes of ski slopes, markets, cities and neighborhoods. The bright colors and strange creatures and animals make it all the more engaging too.
Great fun and full of silliness. Appropriate for ages 3-5.
Reviewed from copy provided by Simon & Schuster Books for Young Readers.
The journey following the river and waterway begins with Bunny losing her rubber ducky into the flow of the stream from the glacier near their home. She and her brothers hop into their boat to catch up to the toy. Soon they are floating past a pine forest, filled with other animals on picnics, racing motorcycles, kayaking, cycling, hiking, and much more. The river moves past farmland full of cows and horses, then spills into a huge lake where it is still hard to glimpse the toy floating. Look closely! After a glorious waterfall, the scene moves to a medieval town and European castles. Then a factory appears, pumping steam and water. Rain starts and the river slows to explore small islands. Windmills and tulips appear until a harbor is reached with a broad sea. Finally the toy is caught again. But what other stories did you see along the way?
This thoroughly Dutch picture book is a very entertaining seek-and-find book that is complicated and funny. Readers will need to lean in closely and read the book multiple times to follow all of the clever story arcs contained in the book. Nicely, Weightman outlines some of the ones to watch for in introductory pages.
The book does have words, but they are nearly unnecessary as the real star of the book are the incredibly detailed landscapes filled with foxes, rabbits, bears, pigs, and lots of other animals. Throughout the action, there are lovely moments of blissful floating, meeting new people, and a strong sense of a large community together.
An exceptional seek-and-find book with a European flair. Appropriate for ages 4-6.
Large picture-book-sized pages made of board book stock invite even the youngest of children to explore Bustletown. In these busy pages, the life of an entire village plays out. The wordless format lets each reader make up their own stories about the people in town. Some of the story arcs include an escaped parrot, a lost key and wallet, a cat on a jaunt around town, buying a Christmas tree, and heading to ice skate with a friend. It’s a delightful mix of Where’s Waldo chaos with real stories about a diverse little town.
A German import, readers will enjoy the distinct European feel of the setting in the book. Care was taken to be inclusive with the members of the town, including people of different skin colors, faiths and abilities. The busyness of the pages is at just the right level, making it a pleasure to find the character you are searching for, rather than a frustration.
Bright and friendly, this wordless picture book is great fun to explore. Appropriate for ages 2-4.
Beastly Puzzles by Rachel Poliquin, illustrated by Byron Eggenschwiler (9781771389136)
So many guessing game books about animals are for very young children, but this one will challenge those in elementary school as well. Taking cues from historical descriptions of animals that were based on known animal elements, this book is devilishly difficult even with the extra hint provided. One might expect the animals to be unusual, but they are well-known animals like ostriches, polar bears, frogs, and kangaroos! Open the gate fold and discover how that animal can be described as made from all sorts of bits and pieces.
Poliquin’s description of each animal in terms of their elements is profoundly and delightfully confusing. A kangaroo for example is described as made up of enormous feet, an extra leg (for going slow), boxing gloves, rabbit ears, a peanut, a secret compartment, and a springboard! A large part of the joy of the book is being entirely befuddled by the clues and then learning how they all fit together. It’s not frustrating at all to be confused, but part of the fun.
The art has a great vintage vibe to it that suits the old-fashioned descriptions of the animals. It is modernized by the use of bright colors and a vibrant image of each of the animals on the reveal page. Cleverly designed with gate folds that add to the suspense too.
Fun and frustrating at the same time, much to everyone’s delight. Appropriate for ages 5-8.
This first book in a series introduces readers to an alternative New York City, filled with amazing machines built by the Morningstarr twins in the 1800’s. There are servant robots, skyscrapers, elevators that don’t just go up and down, beetle-machines that clean the roads, and many more. The Morningstarrs left behind a cipher to be solved that would lead to treasure, and even though people have worked for cipher for over fifty years, no solution has been found. Tess, Theo and Jaime live in one of the Morningstarr buildings that is unfortunately slated to be torn down. While their families scramble to find somewhere new to live, the three of them discover a potential new cipher that may lead them to the treasure and save the building they love. Now they just have to solve it.
Ruby has beautifully weaved an alternative New York City in this novel. She imagines it filled with amazing technology that has a magical element to it. It’s rather like magic-powered steampunk. She combines this with riddles and ciphers, puzzles to work out and then provides distinct villains to fight as well. The result is a book that is entirely delightful to read and impossible to put down as one new discovery immediately leads to another.
The three main characters are strongly written and offer a diverse cast. Tess keeps up and surpasses the boys at times, offering a strong feminist take on events as she does so. All of them are exceedingly bright in their own way, from being logical and sometimes robotic to looking at the world through art. There is a celebration of different intelligence types here that is great to see.
This mix of magic, technology, mysteries and ciphers is exceptional and just right for summer reading. Appropriate for ages 9-12.
Reviewed from copy received from Walden Pond Press.
Ehlert makes a picture book entirely from rebuses and puns that is completely endearing. Filled with the same bright graphics as the cover, this picture book is a small square size perfect for a gift or for little hands. Various fruits and vegetables make appearances in the puns, adding a yummy twist.
The simple premise of the book gets challenging unless you read the riddles out loud. Suddenly turnips and beans make sense in the sentences and everyone is sure to smile when the sentence is decoded. The playfulness here is as bright as the colors used in the illustrations.
This book is just right to share one-on-one with someone you love. Appropriate for ages 4-6.
The boy had never had a name, since he had been a slave as long as he could remember. He tried to be the best slave possible, but all of the rules of slavery ran together and often contradicted one another too. When he is sent on a journey with the prince, the boy witnesses a murder and is suddenly free. Soon he finds himself in the company of a goblin who knows all of the answers about the boys’ past but is unwilling to part easily with them. The goblin agrees to answer one question a day truthfully, but goblins are tricky and can’t really be trusted. Meanwhile, Plain Alice has been mistakenly kidnapped by a dragon who meant to kidnap Princess Alice. These characters all find themselves facing issues of logic, dragons, ogres and other horrible deeds on their way to unraveling who they really are.
This novel is a cunning and complicated novel for children. It takes logic and loops it, confuses it and then shows how it actually all works out. It’s a puzzle and a delightful one. Young readers will enjoy the twists and turns, groan at the folly of some of the characters, cheer as others exceed their expectations, and those who love puzzles and logic will find a book to adore here.
The characters are well drawn and interesting. I particularly enjoyed the goblin, who twists and turns but also has a hand in making sure that things turn out right. The boy is a great protagonist, often confused and always seeing the world as new, he explores and learns as he goes. Plain Alice is a strong female protagonist, using her brains to solve problems and even charming a dragon as she does so. The entire book is woven with mystical creatures but magic does not save the day here. Instead, deep thinking and logic are the winners.
A puzzle of a book that twists and turns in the best possible way, this adventure is one for smart children who can use their wits to save themselves. Appropriate for ages 9-12.
Reviewed from copy received from Knopf Books for Young Readers.
Wumbers by Amy Krouse Rosenthal, illustrated by Tom Lichtenheld
I love puzzle games and this book is like reading a puzzle game. The concept is to mix numbers and words to form something entirely new. The book cre8tes a gr8 way to interact with children, who will happily call out the answers. My 11-year-old happily curled up with me and helped decipher the puzzles on each page. The book is made up of a series of different situations rather than a flowing storyline, which makes the puzzles all the more enjoyable. As the book progresses, the wumbers do get more difficult to figure out, resulting in plenty of groans of appreciation as we read the book.
This would make a 1derful writing exercise for students to a10mpt, since it’s a lot more difficult than it first appears. It’s not a book to share with a large group, but rather one to cozily figure out together with one or two children. Lichtenheld’s illustrations are great fun, adding context to the puzzles and a lightness too.
Perfect for children who enjoy word puzzles or as a jumping off point for a fun writing exercise, this book is sure to el8 young readers. Appropriate for ages 6-8.