Game of Sunken Places

The Game of Sunken Places by M.T. Anderson (0-439-41660-4)
This inventive but classic-feeling tale leads readers through a game where the sides are blurred, and the purpose is uncertain. Brian and Gregory on a visit to a distant relative’s remote mansion find themselves caught up in a game where they meet trolls, ghost riders, ogres, and other strange beings. With an ever-changing game board to guide them, they adventure from the woods to an underground city.
The strength of this novel is in its ties to classic children’s literature and the leaps of fantasy that it takes from there. Recommend this one to boys who enjoy fantasy and also those who like adventure stories.