Warcross by Marie Lu

Warcross by Marie Lu

Warcross by Marie Lu (9780399547966)

Warcross is an international obsession, augmented reality and a video game world combined into something that everyone uses every day. Emika though has troubles in the real world making ends meet, paying her rent. She works as a bounty hunter, finding the criminals that the police don’t have time to trace. Then in Warcross, she uses a hacked account to make quick money there. But when her hack accidentally makes her visible in the middle of the Warcross Championships, her life changes. She gains the attention of the enigmatic Hideo, the man who created Warcross. There is someone else hacking into Warcross and threatening the games, Hideo hires Emika to trace the intruder. To gain access to the games, Emika is given a wild card slot and moved to Tokyo. In the middle of comfort and ease for the first time, Emika finds herself on a team for the first time, falling in love and playing an illegal game alongside the legal one. Now she has to race time to find her prey and stop their plot.

Writing novels about video games is difficult. It’s hard to figure out how to make hacking and video game code concrete enough for readers to be able to follow. Cleverly, Lu uses her augmented reality subject to allow readers to visualize hacking, code and the dark web. The video game subject is strengthened by the mystery and bounty hunting in both the virtual and real worlds. It also plays beautifully against the romance that Emika discovers, heightening the pressure she is under and giving her someone to truly care about.

Emika is a great protagonist. Smart and savvy, she is not one to make mistakes that anyone else would make. Still, she is wonderfully flawed in her lack of trust of others and her isolation. As she makes her mark on both the real and online worlds, her fame grows but never really touches Emika. This is not a book about video game fame or even playing video games. Rather it is about the power of virtual worlds, the temptation of technology and how it changes us as humans.

Powerful and timely, this novel will be enjoyed by gamers of all types. Appropriate for ages 12-16.

ARC provided by Putnam.

 

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