Review: Paper Son by Julie Leung

Paper Son The Inspiring Story of Tyrus Wong, Immigrant and Artist by Julie Leung

Paper Son: The Inspiring Story of Tyrus Wong, Immigrant and Artist by Julie Leung, illustrated by Chris Sasaki (9781524771874)

Released on September 24, 2019.

Tyrus Wong entered the United States by using papers that belonged to another Chinese boy. In 1919, Chinese people entering the U.S. had to prove that they were of high status. Tyrus and his father both traveled under other people’s identities, making him a paper son. He had to memorize details of the other boy’s life and village, knowing that he would be tested to see if his identity was real. When they reached immigration, his father was let through easily but Tyrus was held for weeks until he was finally released after being interrogated about his identity. Tyrus didn’t like school much and his father was often away for work. Tyrus loved art, studying both western and eastern art styles. After he graduated from art school, he worked for Disney Studios, doing painstaking work. Then he heard of a new movie, Bambi, that the studio was working on. He began to create backgrounds for the film and Walt Disney loved them. Fired from Disney after a worker’s strike, Tyrus continued to make art throughout the rest of his life.

Leung tells Wong’s story with a lovely clarity. From his entry into the country through his career, Wong’s tale is not linear but rather a series of opportunities that he seized upon. The beginning of the book shows a family trapped in the red tape of immigration and that harrowing experience blossoms into a book about art and opportunity to express one’s self. That again narrows when Wong finds himself doing grunt work for Disney Studios and once again opportunities appear to move him forward. Throughout there is a sense of grace and resilience when faced with real obstacles.

The art work is clearly done with Wong in mind, with its ethereal backgrounds. The images are powerful, often showing things from a unique perspective from a look at a line of people on a long pier to directly gazing into Wong’s window to looking down at an image painted with a mop. The result is dramatic and beautiful.

A picture book biography that celebrates a lesser-known artist whose work we have all seen. Appropriate for ages 6-9.

Reviewed from e-galley provided by Schwartz & Wade.

Review: Slay by Brittney Morris

Slay by Brittney Morris

Slay by Brittney Morris (9781534445420)

Kiera spends her days at high school as one of the only black kids other than her boyfriend and her sister. She is regularly asked by the white kids about what is discriminatory and asked to speak for her entire race. Her sister and boyfriend are both activists and speak loudly and clearly about what is oppressive. But Kiera has her own opinions and they come out in the video game, SLAY, she designed that is specifically focused on giving black gamers their own safe space online. Hundreds of thousands of people now play SLAY, but no one in her life knows that Kiera plays it at all, much less that it is actually her game. When a boy gets killed over game money though, everyone is looking for the elusive game developer. The game gets labeled anti-white by some people and soon Kiera finds herself in the battle of a lifetime to defend her game and keep it from collapsing.

Writing about video games can be nearly impossible. The problem is capturing the action and abilities on screen while still keeping the game believable and understandable. Morris does this extremely well. She marries a battle card game with an MMORPG, which works particularly well. It’s a game that readers will want to play themselves, which is a tribute to how well Morris describes the game, gameplay and the world she has created.

Morris has also created great human characters in this novel. Kiera is smart and capable, channeling her energy and anger at the casual racism of other games into building one of her own. I love that we get to enter Kiera’s story after the development of the game and once it is already popular. The novel also wrestles very directly with racism, with stereotypes, and with being yourself in a world that excludes you and your voice.

A brilliant video game book that celebrates being black and the many dimensions that brings. Appropriate for ages 13-17.

Reviewed from copy provided by Simon & Schuster.